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using System.Globalization;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Input;
using Newtonsoft.Json;
using SharpDX;
using SparkClient.Views.UserControl.ViewportData.Entity;
using SparkClient.Views.UserControl.ViewportData.Enum;
namespace SparkClient.Views.UserControl.ViewportData.Helper;
public class CommonHelper
{
public static bool IsTextNumeric(string text)
{
return int.TryParse(text, out _); // 只允许数字输入
}
public static bool IsKeyNumeric(Key key)
{
// 判断按键是否是数字键
return (key >= Key.D0 && key <= Key.D9) || (key >= Key.NumPad0 && key <= Key.NumPad9);
}
public static Viewport3DTriangleEntity CreateByJsonStr(string json)
{
// 解析 JSON 数据
var jsonObject = JsonConvert.DeserializeObject<dynamic>(json);
if (jsonObject == null) throw new ArgumentException("Json object is null");
// 提取坐标
var coords = jsonObject.coords.ToObject<dynamic[]>();
if (coords.Length < 3)
{
throw new ArgumentException("The input JSON does not have enough points to form a triangle.");
}
// 创建三角形顶点
var point1 = new Vector3((float)coords[0].x, (float)coords[0].z, (float)coords[0].y);
var point2 = new Vector3((float)coords[1].x, (float)coords[1].z, (float)coords[1].y);
var point3 = new Vector3((float)coords[2].x, (float)coords[2].z, (float)coords[2].y);
// var point1 = new Vector3((float)coords[0].x, (float)coords[0].y, (float)coords[0].z);
// var point2 = new Vector3((float)coords[1].x, (float)coords[1].y, (float)coords[1].z);
// var point3 = new Vector3((float)coords[2].x, (float)coords[2].y, (float)coords[2].z);
// 提取 PlaneCode 和 PlaneType
string planeCode = jsonObject.facet_id ?? (string)jsonObject.facet_id;
PlaneType planeType = (PlaneType)(int)jsonObject.facet_type;
// 生成 TriangleCode
var triangleCode = GenerateTriangleCode(point1, point2, point3);
// 创建并返回实体对象
return new Viewport3DTriangleEntity
{
Point1 = point1,
Point2 = point2,
Point3 = point3,
TriangleCode = triangleCode,
PlaneCode = planeCode,
PlaneType = planeType
};
}
/// <summary>
/// 生成三角形签名
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <param name="p3"></param>
/// <returns></returns>
public static string GenerateTriangleCode(Vector3 p1, Vector3 p2, Vector3 p3)
{
var concatenated = $"{p1.X},{p1.Y},{p1.Z};{p2.X},{p2.Y},{p2.Z};{p3.X},{p3.Y},{p3.Z}";
return GenerateMd5Hash(concatenated);
}
/// <summary>
/// 文本转32大写MD5
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
private static string GenerateMd5Hash(string input)
{
using (var md5 = MD5.Create())
{
var inputBytes = Encoding.UTF8.GetBytes(input);
var hashBytes = md5.ComputeHash(inputBytes);
return string.Concat(hashBytes.Select(b => b.ToString("X2")));
}
}
public static string Color4ToHex(Color4 color)
{
int a = (int)(color.Alpha * 255);
int r = (int)(color.Red * 255);
int g = (int)(color.Green * 255);
int b = (int)(color.Blue * 255);
// 返回 Hex 字符串
return $"#{a:X2}{r:X2}{g:X2}{b:X2}";
}
public static Color4 HexToColor4(string hex)
{
// 移除可能的前导 '#'
hex = hex.TrimStart('#');
// 根据长度判断是 ARGB 还是 RGB
if (hex.Length == 8)
{
// ARGB 格式:AARRGGBB
return ConvertArgb(hex);
}
else if (hex.Length == 6)
{
// RGB 格式:RRGGBB,默认 Alpha 为 255
return ConvertRgb(hex);
}
else
{
throw new ArgumentException("Hex string must be in the format #AARRGGBB or #RRGGBB.");
}
}
private static Color4 ConvertArgb(string hex)
{
// 解析 ARGB 组件
byte a = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
byte r = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(6, 2), NumberStyles.HexNumber);
// 创建 Color4 对象,RGBA 的范围是 0 到 1,因此除以 255
return new Color4(r / 255f, g / 255f, b / 255f, a / 255f);
}
private static Color4 ConvertRgb(string hex)
{
// 解析 RGB 组件,Alpha 默认 255
byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
byte a = 255; // 默认 Alpha 为 255
// 创建 Color4 对象,RGBA 的范围是 0 到 1,因此除以 255
return new Color4(r / 255f, g / 255f, b / 255f, a / 255f);
}
}