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163 lines
5.5 KiB
163 lines
5.5 KiB
namespace SparkClient.Views.UserControl.ViewportData.Helper; |
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using System; |
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using System.Diagnostics; |
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using System.IO; |
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using System.Threading; |
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using System.Windows.Forms; |
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public class UnityHelper |
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{ |
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//unity渲染结果(运行前清理) |
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private static string _image_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\image\"; |
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//unity渲染模型缓存(运行前清理) |
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private static string _stl_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\stl\"; |
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//用于存放unity渲染插件(版本发布独立更新) |
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private static string _unity_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\core\"; |
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/*** |
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* 1、根据模型信息和钻石编码生成签名作为stl文件名(导出:ViewportHelperPro.ExportModelsToStl(null, path+filename)) |
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* 2、判断同名STL文件是否存在 存在跳到 7 |
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* 3、 清理Unity下,image、stl两个目录 |
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* 4、导出模型stl文件,记录完整的路径paramA |
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* 5、执行导出命令 xx.exe --model=_stl_path+paramA --output=_image_path --type=0/1 0:心图(0.png) 1:箭图(1.png) |
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* 6、等待命令结束 |
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* 7、判断图片文件是否存在 --->>不存在:提示生成失败,请重试, --->>不存在并且从2过来的,跳到1 |
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* 8、展示图片弹窗,并注以说明:心箭图为模拟渲染,实际请以切工镜观测为准。 |
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* 9、关闭 |
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* |
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* 图片展示框左侧展示心图0.png,右侧展示箭图1.png 同时展示在一起 |
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*/ |
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public static void GenerateRender(string modelInfo, string diamondCode) |
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{ |
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string fileName = GenerateSignature(modelInfo, diamondCode) + ".stl"; |
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string fullStlPath = Path.Combine(_stl_path, fileName); |
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// 1. 检查STL文件是否存在 |
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if (File.Exists(fullStlPath)) |
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{ |
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if (ValidateImages()) |
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{ |
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ShowImages(); |
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return; |
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} |
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} |
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// 2. 清理Unity相关目录 |
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CleanDirectory(_image_path); |
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CleanDirectory(_stl_path); |
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// 3. 导出模型为STL |
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ExportModelsToStl(fullStlPath); |
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// 4. 执行Unity渲染命令两次 |
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ExecuteUnityRendering(fileName, 0); // 渲染心图 |
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ExecuteUnityRendering(fileName, 1); // 渲染箭图 |
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// 5. 验证图片是否生成 |
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if (ValidateImages()) |
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{ |
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ShowImages(); |
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} |
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else |
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{ |
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MessageBox.Show("生成失败,请重试。", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); |
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} |
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} |
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private static string GenerateSignature(string modelInfo, string diamondCode) |
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{ |
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// 模拟生成签名逻辑,可以自定义为更复杂的算法 |
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return modelInfo.GetHashCode() + "_" + diamondCode.GetHashCode(); |
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} |
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private static void CleanDirectory(string path) |
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{ |
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if (Directory.Exists(path)) |
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{ |
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Directory.Delete(path, true); |
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} |
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Directory.CreateDirectory(path); |
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} |
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private static void ExportModelsToStl(string path) |
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{ |
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// 模拟模型导出逻辑 |
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// 调用ViewportHelperPro.ExportModelsToStl(null, path); |
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// Console.WriteLine("模型已导出为STL: " + path); |
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ViewportHelperPro.ExportModelsToStl(null, path); |
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} |
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private static void ExecuteUnityRendering(string fileName, int type) |
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{ |
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string arguments = $"--model={_stl_path + fileName} --output={_image_path} --type={type}"; |
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string exePath = Path.Combine(_unity_path, "RayTracing.exe"); |
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if (!File.Exists(exePath)) |
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{ |
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throw new FileNotFoundException("Unity渲染插件未找到", exePath); |
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} |
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using (Process process = new Process()) |
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{ |
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process.StartInfo.FileName = exePath; |
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process.StartInfo.Arguments = arguments; |
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process.StartInfo.UseShellExecute = false; |
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process.StartInfo.CreateNoWindow = true; |
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process.Start(); |
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process.WaitForExit(); |
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if (process.ExitCode != 0) |
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{ |
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throw new Exception("Unity渲染进程异常退出。"); |
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} |
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} |
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} |
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private static bool ValidateImages() |
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{ |
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string heartImage = Path.Combine(_image_path, "0.png"); |
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string arrowImage = Path.Combine(_image_path, "1.png"); |
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return File.Exists(heartImage) && File.Exists(arrowImage); |
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} |
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private static void ShowImages() |
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{ |
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// 创建一个简单的图片展示窗口 |
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Form form = new Form |
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{ |
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Text = "心箭图模拟渲染", |
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Width = 800, |
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Height = 600 |
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}; |
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PictureBox heartBox = new PictureBox |
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{ |
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ImageLocation = Path.Combine(_image_path, "0.png"), |
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SizeMode = PictureBoxSizeMode.Zoom, |
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Dock = DockStyle.Left, |
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Width = 400 |
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}; |
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PictureBox arrowBox = new PictureBox |
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{ |
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ImageLocation = Path.Combine(_image_path, "1.png"), |
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SizeMode = PictureBoxSizeMode.Zoom, |
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Dock = DockStyle.Right, |
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Width = 400 |
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}; |
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form.Controls.Add(heartBox); |
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form.Controls.Add(arrowBox); |
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Label label = new Label |
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{ |
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Text = "心箭图为模拟渲染,实际请以切工镜观测为准。", |
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Dock = DockStyle.Bottom, |
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Height = 30, |
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TextAlign = System.Drawing.ContentAlignment.MiddleCenter |
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}; |
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form.Controls.Add(label); |
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form.ShowDialog(); |
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} |
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} |