using System.IO; using System.Text; using SharpDX; using SparkClient.Views.UserControl.ViewportData.Entity; using SparkClient.Views.UserControl.ViewportData.Enum; namespace SparkClient.Views.UserControl.ViewportData.Helper; public class ObjExporter { public static void ExportToObj2(List entities, string outputPath) { //分组 Dictionary> feactList = entities .Where(entity => entity.PlaneType != PlaneType.Girdle) .GroupBy(entity => entity.PlaneCode) .ToDictionary(group => group.Key, group => group.ToList()); //腰 单组 List waistList = entities .Where(entity => entity.PlaneType == PlaneType.Girdle) .ToList(); //同一个面只保留外边框(除了腰) Dictionary> resultPoints = new Dictionary>(); foreach (var dic in feactList) { List tempPoints = new List(); foreach (var entity in dic.Value) { tempPoints.Add(entity.Point1); tempPoints.Add(entity.Point2); tempPoints.Add(entity.Point3); } resultPoints.Add(dic.Key, ViewportHelperPro.VectorClockwiseSort(new HashSet(tempPoints).ToList())); } List selFaceVector = new List(); if (waistList.Count > 0) { foreach (var entity in waistList) { selFaceVector.Add(entity.Point1); selFaceVector.Add(entity.Point2); selFaceVector.Add(entity.Point3); } } resultPoints.Add("yao", selFaceVector); StringBuilder sb = new StringBuilder(); // 顶点列表 List uniqueVertices = new List(); Dictionary vertexIndexMap = new Dictionary(); // 1. 对每个面生成顶点和面 foreach (var face in resultPoints) { // 对每个面,获取它的顶点列表 List faceVertices = face.Value; // 去重顶点 foreach (var vertex in faceVertices) { if (!vertexIndexMap.ContainsKey(vertex)) { vertexIndexMap[vertex] = uniqueVertices.Count; uniqueVertices.Add(vertex); } } } // 2. 写入顶点数据 foreach (var vertex in uniqueVertices) { sb.AppendLine($"v {vertex.X} {vertex.Y} {vertex.Z}"); } // 3. 写入每个面(f行) foreach (var face in resultPoints) { sb.AppendLine($"# Face: {face.Key}"); // 获取面上的所有顶点并排序 List faceVertices = face.Value; // Vector3 center = GetCenterOfVertices(faceVertices); // faceVertices.Sort((v1, v2) => v1.AngleWithCenter(center).CompareTo(v2.AngleWithCenter(center))); // center // 输出面 sb.Append("f"); foreach (var vertex in faceVertices) { // 获取顶点的索引,OBJ格式从1开始 sb.Append($" {vertexIndexMap[vertex] + 1}"); } sb.AppendLine(); } // 4. 写入文件 File.WriteAllText(outputPath, sb.ToString()); } // 计算一组顶点的中心点(用于排序) private static Vector3 GetCenterOfVertices(List vertices) { float centerX = 0, centerY = 0, centerZ = 0; foreach (var vertex in vertices) { centerX += vertex.X; centerY += vertex.Y; centerZ += vertex.Z; } return new Vector3(centerX / vertices.Count, centerY / vertices.Count, centerZ / vertices.Count); } }