fix:网格线增加

master
sunhonglei 5 months ago
parent 652c8604a6
commit ea83fee61b
  1. 10
      Views/UserControl/Viewport3D.xaml
  2. 28
      Views/UserControl/Viewport3D.xaml.cs
  3. 99
      Views/UserControl/ViewportData/Helper/LineCalculationHelper.cs
  4. 274
      Views/UserControl/ViewportData/Helper/ViewportHelperPro.cs
  5. 98
      Views/UserControl/ViewportData/Helper/ViewportManager.cs

@ -67,13 +67,15 @@
<!-- <MenuItem Header="{StaticResource ViewportRightMenuSelectFaceLengthText}" x:Name="ViewportRightMenuSelectFaceLengthText" IsCheckable="True" StaysOpenOnClick="True" Checked="MenuItem_OnCheckedChanged" Unchecked="MenuItem_OnCheckedChanged"/> -->
<!-- <MenuItem Header="{StaticResource ViewportRightMenuSelectFaceAngleText}" x:Name="ViewportRightMenuSelectFaceAngleText" IsCheckable="True" StaysOpenOnClick="True" Checked="MenuItem_OnCheckedChanged" Unchecked="MenuItem_OnCheckedChanged"/> -->
<MenuItem Header="{StaticResource ViewportRightMenuSelectFaceKind}" x:Name="ViewportRightMenuSelectFaceKind" IsCheckable="True" StaysOpenOnClick="True" Checked="MenuItem_OnCheckedChanged" Unchecked="MenuItem_OnCheckedChanged"/>
<MenuItem Header="{StaticResource ViewportRightMenuShowMeshLines}" x:Name="ViewportRightMenuShowMeshLines" IsCheckable="True" StaysOpenOnClick="True" Checked="MenuItem_OnCheckedChanged" Unchecked="MenuItem_OnCheckedChanged"/>
</ContextMenu>
</Border.ContextMenu>
<hx:Viewport3DX x:Name="Viewport3Dx" ShowCoordinateSystem="True"
PreviewMouseRightButtonUp="UIElement_OnPreviewMouseRightButtonUp"
PreviewMouseRightButtonDown="UIElement_OnPreviewMouseRightButtonDown"
PreviewMouseMove="Viewport3Dx_OnPreviewMouseMove"
MouseLeftButtonDown="Viewport3Dx_OnMouseLeftButtonDown">
MouseLeftButtonDown="Viewport3Dx_MouseLeftButtonDown"
MouseDoubleClick="Viewport3Dx_OnMouseLeftButtonDown">
<hx:Viewport3DX.EffectsManager><hx:EffectsManager ></hx:EffectsManager></hx:Viewport3DX.EffectsManager>
<hx:Viewport3DX.InputBindings>
<KeyBinding Key="B" Command="hx:ViewportCommands.BackView" />
@ -85,8 +87,12 @@
<KeyBinding Command="hx:ViewportCommands.ZoomExtents" Gesture="Control+E" />
<MouseBinding Command="hx:ViewportCommands.Rotate" Gesture="RightClick" />
<MouseBinding Command="hx:ViewportCommands.Zoom" Gesture="MiddleClick" />
<MouseBinding Command="hx:ViewportCommands.Pan" Gesture="LeftClick" />
<!--<MouseBinding Command="hx:ViewportCommands.Pan" Gesture="LeftClick" />-->
</hx:Viewport3DX.InputBindings>
<hx:AxisPlaneGridModel3D
AutoSpacing="true"
RenderShadowMap="False"
Offset="0" />
</hx:Viewport3DX>
</Border>
<Grid Grid.Row="2" Height="100">

@ -15,6 +15,7 @@ using HelixToolkit.Wpf.SharpDX;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using MathNet.Numerics;
namespace SparkClient.Views.UserControl;
@ -60,6 +61,10 @@ public partial class Viewport3D
var a = Viewport3Dx.Items;
#if DEBUG
Viewport3Dx.ShowViewCube = true;
Viewport3Dx.ShowCoordinateSystem = true;
#endif
}
@ -405,6 +410,17 @@ public partial class Viewport3D
//双击选择面的选择同类面
ViewportManager.DoubleClickSelectShowPlaneType = checkResult;
ViewportManager.ResetChooseAddModels();
break;
case "ViewportRightMenuShowMeshLines":
var maxDimension = ViewportManager.ModelBounds.Size.Length();
var distance = maxDimension * 1.2; // 调整相机到模型的距离,保证视野范围内
var center = ViewportManager.ModelBounds.Center;
var camera = Viewport3Dx.Camera as HelixToolkit.Wpf.SharpDX.PerspectiveCamera;
camera.Position = new Point3D(center.X, center.Y - distance, center.Z); // 从底部看,Y轴负方向
camera.UpDirection = new Vector3D(0, 0, -1);
ViewportManager.ShowMeshLines(checkResult);
//camera.LookDirection = new Vector3D(center.X - camera.Position.X, center.Y - camera.Position.Y, center.Z - camera.Position.Z);
break;
}
}
@ -578,4 +594,16 @@ public partial class Viewport3D
//Viewport3Dx.ShowFrameRate = !Viewport3Dx.ShowFrameRate;
//Viewport3Dx.ShowTriangleCountInfo = !Viewport3Dx.ShowTriangleCountInfo;
}
private void Viewport3Dx_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var mousePosition = e.GetPosition(Viewport3Dx);
var hits = Viewport3Dx.FindHits(mousePosition);
// 如果没有命中任何 3D 对象
if (hits == null || hits.Count == 0)
{
ViewportManager.ClearDicModels();
return;
}
}
}

@ -0,0 +1,99 @@
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media.Media3D;
namespace SparkClient.Views.UserControl.ViewportData.Helper
{
internal class LineCalculationHelper
{
private readonly float Y = -0.01F;
private Vector3 point1;
private Vector3 point2;
/// <summary>
/// 常数a(y=ax+b)
/// </summary>
private float a;
/// <summary>
/// 常数b(y=ax+b)
/// </summary>
private float b;
public LineCalculationHelper(Vector3 point1, Vector3 point2) {
this.point1 = point1;
this.point2 = point2;
this.a = calA(point1, point2);
this.b = calB(point1, a);
}
/// <summary>
/// 常数a的计算
/// </summary>
/// <param name="point1"></param>
/// <param name="point2"></param>
/// <returns></returns>
private float calA(Vector3 point1, Vector3 point2)
{
return (point1.Z - point2.Z) / (point1.X - point2.X);
}
/// <summary>
/// 常数b的计算
/// </summary>
/// <param name="point1"></param>
/// <param name="a"></param>
/// <returns></returns>
private float calB(Vector3 point1, float a)
{
return -(a * point1.X)+point1.Z;
}
public Tuple<Vector3, Vector3> calXline(float length)
{
var x1 = 5;
var z1 = calZ(x1);
var x2 = -5;
var z2 = calZ(x2);
return new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2));
}
public Tuple<Vector3, Vector3> calYline(float length)
{
var x1 = 5;
var z1 = calZVertical(x1);
var x2 = -5;
var z2 = calZVertical(x2);
return new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2));
}
public Tuple<Vector3, Vector3> calLineOfOffset(Tuple<Vector3, Vector3> tuple, float d)
{
var point1 = tuple.Item1;
var point2 = tuple.Item2;
var x1 = point1.X - d * (point2.Z - point1.Z)/
(float)Math.Sqrt(Square(point2.X - point1.X) + Square(point2.Z - point1.Z));
var z1 = point1.Z + d * (point2.X - point1.X) /
(float)Math.Sqrt(Square(point2.X - point1.X) + Square(point2.Z - point1.Z));
var x2 = point2.X - d * (point2.Z - point1.Z) /
(float)Math.Sqrt(Square(point2.X - point1.X) + Square(point2.Z - point1.Z));
var z2 = point2.Z + d * (point2.X - point1.X) /
(float)Math.Sqrt(Square(point2.X - point1.X) + Square(point2.Z - point1.Z));
return new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2));
}
float Square(float number)
{
return number * number;
}
public float calZ(float x, float offset = 0)
{
return a * x + b + offset;
}
public float calZVertical(float x, float offset = 0)
{
return (-x / a) + b + offset;
}
}
}

@ -21,13 +21,15 @@ using SparkClient.Views.UserControl.ViewportData.Enum;
using SparkClient.Views.UserControl.ViewportData.Entity;
using Color = SharpDX.Color;
using GeometryModel3D = HelixToolkit.Wpf.SharpDX.GeometryModel3D;
using NPOI.SS.Formula.Functions;
using MeshGeometry3D = HelixToolkit.Wpf.SharpDX.MeshGeometry3D;
namespace SparkClient.Views.UserControl.ViewportData.Helper;
public class ViewportHelperPro
{
private static readonly ILog Logger = LogManager.GetLogger(typeof(ViewportHelperPro));
/// <summary>
/// <summary>
/// 对指定类型的面进行标色
/// </summary>
/// <param name="planeType"></param>
@ -35,12 +37,12 @@ public class ViewportHelperPro
/// <returns></returns>
public static MeshGeometryModel3D GenerateTypePanelHot(PlaneType planeType, Color4? color = null)
{
var entities = ViewportManager.ViewportTriangle.Where(e=>e.PlaneType==planeType).ToList();
return GenerateModelByEntity(entities, color??ViewportManager.ColorConfig.ErrFacetColor);
var entities = ViewportManager.ViewportTriangle.Where(e => e.PlaneType == planeType).ToList();
return GenerateModelByEntity(entities, color ?? ViewportManager.ColorConfig.ErrFacetColor);
}
#region 已经确定和调整好的方法
/// <summary>
/// <summary>
/// 通过三角形实体集合生成面模型(生成并添加)
/// </summary>
/// <param name="viewport"></param>
@ -62,11 +64,11 @@ public class ViewportHelperPro
{
var meshBuilder = new MeshBuilder(true, false);
foreach (var entity in entities)
{
{
if (entity.PlaneType == PlaneType.Girdle)
{
meshBuilder.AddTriangleFan(new List<Vector3>() { entity.Point1, entity.Point2, entity.Point3 },
new List<Vector3>() { new Vector3(0,0,0), new Vector3(0,0,0), new Vector3(0,0,0) });
new List<Vector3>() { new Vector3(0, 0, 0), new Vector3(0, 0, 0), new Vector3(0, 0, 0) });
}
else
{
@ -74,11 +76,11 @@ public class ViewportHelperPro
}
}
var mesh = meshBuilder.ToMeshGeometry3D();
var material = new PBRMaterial
{
AlbedoColor = new Color4(0.0f, 0f,0f,1f), // 黑色,避免其他光照影响
EmissiveColor =color ?? ViewportManager.ColorConfig.MainFacetColor , // LightGray #D3D3D3
AlbedoColor = new Color4(0.0f, 0f, 0f, 1f), // 黑色,避免其他光照影响
EmissiveColor = color ?? ViewportManager.ColorConfig.MainFacetColor, // LightGray #D3D3D3
MetallicFactor = 0.0, // 非金属
RoughnessFactor = 1.0, // 高粗糙度,避免反射效果
ReflectanceFactor = 0.0, // 无反射
@ -99,7 +101,7 @@ public class ViewportHelperPro
Material = material,
};
}
/// <summary>
/// 通过三角形实体集合生成面模型(只生成不添加)
/// </summary>
@ -111,7 +113,7 @@ public class ViewportHelperPro
var groupedDict = entities
.GroupBy(e => e.PlaneType)
.ToDictionary(g => g.Key, g => g.ToList());
var result = new List<MeshGeometryModel3D>();
foreach (var group in groupedDict)
{
@ -128,7 +130,7 @@ public class ViewportHelperPro
{
case PlaneType.Girdle:
return ViewportManager.ColorConfig.GirdleFacetColor;
case PlaneType.TableFacet :
case PlaneType.TableFacet:
return ViewportManager.ColorConfig.TableFacetColor;
case PlaneType.UpperMainFacet:
return ViewportManager.ColorConfig.UpperMainFacetColor;
@ -136,12 +138,12 @@ public class ViewportHelperPro
return ViewportManager.ColorConfig.StarFacetColor;
case PlaneType.UpperGirdleFacet:
return ViewportManager.ColorConfig.UpperGirdleFacetColor;
case PlaneType.PavilionMainFacet:
case PlaneType.PavilionMainFacet:
return ViewportManager.ColorConfig.PavilionFacetColor;
case PlaneType.LowerGirdleFact:
return ViewportManager.ColorConfig.LowerGirdleFacetColor;
case PlaneType.Culet:
return ViewportManager.ColorConfig.CuletFacetColor;
return ViewportManager.ColorConfig.CuletFacetColor;
}
return null;
@ -177,12 +179,12 @@ public class ViewportHelperPro
{
if (viewport == null)
viewport = ViewportManager.GetViewport3D();
var generationTask = VideoHelper.StartGenerationAndRotation(viewport);
List<PngBitmapEncoder> pngList = await generationTask;
await VideoHelper.CreateVideoFromPngListAsync(pngList, filePath);
await VideoHelper.CreateVideoFromPngListAsync(pngList, filePath);
}
/// <summary>
@ -200,7 +202,7 @@ public class ViewportHelperPro
writer.WriteLine("solid exportedModel");
foreach (var model in viewport.Items.OfType<MeshGeometryModel3D>())
{
if (model.Geometry is HelixToolkit.Wpf.SharpDX.Geometry3D geometry)
{
var positions = geometry.Positions;
@ -241,7 +243,7 @@ public class ViewportHelperPro
/// </summary>
/// <param name="viewport"></param>
/// <param name="filePath"></param>
public static async Task ExportModelsToStlASync( string filePath)
public static async Task ExportModelsToStlASync(string filePath)
{
Viewport3DX viewport = ViewportManager.GetViewport3D();
@ -249,7 +251,7 @@ public class ViewportHelperPro
List<Tuple<IList<Vector3>, IList<int>>> geometries = new List<Tuple<IList<Vector3>, IList<int>>>();
// 在 UI 线程中收集几何信息
await Application.Current.Dispatcher.InvokeAsync(() =>
await Application.Current.Dispatcher.InvokeAsync(() =>
{
foreach (var model in viewport.Items.OfType<MeshGeometryModel3D>())
{
@ -341,7 +343,7 @@ public class ViewportHelperPro
selFaceVector.Add(entity.Point3);
}
HashSet<Vector3> uniqueVectors = new HashSet<Vector3>(selFaceVector);
for (int i = 0; i < selFaceVector.ToList().Count - 1; i++)
{
var nowItem = selFaceVector.ToList()[i];
@ -350,11 +352,11 @@ public class ViewportHelperPro
if (IsLineSegmentParallelToYAxis(line))
{
lines.Add(line);
result.Add(DisplayLineModel3D(new List<Vector3>(){nowItem,nextItem }, color??ViewportManager.ColorConfig.MainBorderColor, thickness));
result.Add(DisplayLineModel3D(new List<Vector3>() { nowItem, nextItem }, color ?? ViewportManager.ColorConfig.MainBorderColor, thickness));
}
}
}
CalculateLineSegmentStats(lines, out ViewportManager.MainModelGirdleMaxLines, out ViewportManager.MainModelGirdleMinLines, out ViewportManager.MainModelGirdleAvgLines);
ViewportManager.MainModelGirdleLines = lines;
return result;
@ -374,12 +376,12 @@ public class ViewportHelperPro
List<Viewport3DTriangleEntity> waistList = entities
.Where(entity => entity.PlaneType == PlaneType.Girdle)
.ToList();
Dictionary<string, List<Viewport3DTriangleEntity>> feactList = entities
.Where(entity => entity.PlaneType != PlaneType.Girdle)
.GroupBy(entity => entity.PlaneCode)
.ToDictionary(group => group.Key, group => group.ToList());
foreach (var item in feactList)
{
//GenerateLineTextModelByEntity(viewport, item.Value, Viewport3DManager.Gray);
@ -390,9 +392,9 @@ public class ViewportHelperPro
temp.Add(entity.Point2);
temp.Add(entity.Point3);
}
result.Add(DisplayLineModel3D(VectorClockwiseSort(new HashSet<Vector3>(temp).ToList()), color??ViewportManager.ColorConfig.MainBorderColor, thickness));
result.Add(DisplayLineModel3D(VectorClockwiseSort(new HashSet<Vector3>(temp).ToList()), color ?? ViewportManager.ColorConfig.MainBorderColor, thickness));
}
//腰 - 特殊
List<Vector3> selFaceVector = new List<Vector3>();
if (waistList.Count > 0)
@ -412,28 +414,28 @@ public class ViewportHelperPro
ViewportManager.GirdleBottomLines.Clear();
foreach (var vector in uniqueVectors)
{
if(vector.Y < mid)
if (vector.Y < mid)
ViewportManager.GirdleBottomLines.Add(vector);
else
ViewportManager.GirdleTopLines.Add(vector);
}
// result.Add(DisplayLineModel3D( VectorClockwiseSort(ViewportManager.GirdleBottomLines), color??ViewportManager.ColorConfig.MainBorderColor, thickness));
// result.Add(DisplayLineModel3D( VectorClockwiseSort(ViewportManager.GirdleTopLines), color??ViewportManager.ColorConfig.MainBorderColor, thickness));
}
return result;
}
public static List<Viewport3DTriangleEntity> GenerateLineTextModelsByType(PlaneType type, Color4? textColor = null,
bool showAll = false)
{
List<Viewport3DTriangleEntity> entities = new List<Viewport3DTriangleEntity>();
List<Viewport3DTriangleEntity> entities = new List<Viewport3DTriangleEntity>();
string planCode = "";
ViewportManager.ViewportTriangle.ForEach(e =>
{
if (e.PlaneType == type && (e.PlaneCode==planCode || string.IsNullOrEmpty(planCode)))
if (e.PlaneType == type && (e.PlaneCode == planCode || string.IsNullOrEmpty(planCode)))
{
planCode = e.PlaneCode;
entities.Add(e);
@ -449,12 +451,12 @@ public class ViewportHelperPro
/// <param name="entities">三角形集合</param>
/// <param name="valKey">指定数据集</param>
/// <returns></returns>
public static List<GeometryModel3D> GenerateLineTextModels(List<Viewport3DTriangleEntity> entities, string valKey = "")
public static List<GeometryModel3D> GenerateLineTextModels(List<Viewport3DTriangleEntity> entities, string valKey = "")
{
Logger.Info("【面文本生成】开始生成面相关文本信息");
var selFacet = entities;
var selFacetType = entities.First().PlaneType;
var result = new List<GeometryModel3D>();
if (selFacetType == PlaneType.Girdle && string.IsNullOrWhiteSpace(valKey))
{
@ -474,11 +476,11 @@ public class ViewportHelperPro
var groupedDic = facetTypeAll.GroupBy(entity => entity.PlaneCode)
.ToDictionary(group => group.Key, group => group.ToList());
Logger.Info($"【面文本生成】 腰由{groupedDic.Count}个面组成");
var selPlaneCode = entities.First().PlaneCode;
Logger.Info($"【面文本生成】 当前选择{selPlaneCode}");
List<Vector3> facetPoints = new List<Vector3>();
List<Vector3> facetPoints = new List<Vector3>();
entities.ForEach(e => { facetPoints.Add(e.Point1); facetPoints.Add(e.Point2); facetPoints.Add(e.Point3); });
var facetIndex = -1;
int.TryParse(selPlaneCode.Split("_")[1], out facetIndex);
@ -495,35 +497,35 @@ public class ViewportHelperPro
case 0:
case 3:
var longestLine1 = GetLongestOrShortestLineSegment(facetPoints, returnLongest: true);
result.Add(DisplayLineModel3D(new List<Tuple<Vector3,Vector3>>(){longestLine1}, new Color4(1f, 0, 0, 1f) , 2f));
result.Add(DisplayLineModel3D(new List<Tuple<Vector3, Vector3>>() { longestLine1 }, new Color4(1f, 0, 0, 1f), 2f));
break;
case 1:
case 2:
var longestLine2 = GetLongestOrShortestLineSegment(facetPoints, returnLongest: false);
result.Add(DisplayLineModel3D(new List<Tuple<Vector3,Vector3>>(){longestLine2}, new Color4(1f, 0, 0, 1f) , 2f));
result.Add(DisplayLineModel3D(new List<Tuple<Vector3, Vector3>>() { longestLine2 }, new Color4(1f, 0, 0, 1f), 2f));
break;
}
//开始找值
string param = string.Empty;
var valueIndex = 0;
if (facetIndex % 8 == 0 || (facetIndex+1) % 8 == 0)
if (facetIndex % 8 == 0 || (facetIndex + 1) % 8 == 0)
{
//上腰面
Logger.Info($"【面文本生成】 腰面值 波峰【上腰面】");
valueIndex = (int)Math.Ceiling(facetIndex / 8.0) == 8 ? 0 : (int)Math.Ceiling(facetIndex / 8.0);
param = "GIRDLE_BONE";
}else if (linePointType == 3 || linePointType == 0)
} else if (linePointType == 3 || linePointType == 0)
{
//风筝面
Logger.Info($"【面文本生成】 腰面值 波峰【风筝面】");
valueIndex = (facetIndex / 8) ;
valueIndex = (facetIndex / 8);
param = "GIRDLE_BEZEL";
}
else
{
//腰厚比
Logger.Info($"【面文本生成】 腰面值 波峰【腰厚比】");
valueIndex = (facetIndex / 4) ;
valueIndex = (facetIndex / 4);
param = "GIRDLE_VALLEY";
}
@ -542,7 +544,7 @@ public class ViewportHelperPro
return result;
}
Logger.Info($"【面文本生成】 {param}_DETAIL.{param}_{valueIndex} ==={paramValue}");
var valueFloat = (Math.Floor(float.Parse(paramValue.ToString())*1000)/10).ToString();
var valueFloat = (Math.Floor(float.Parse(paramValue.ToString()) * 1000) / 10).ToString();
Logger.Info($"【面文本生成】 {valueFloat} -- {valueIndex}");
var facetTextPoint = GetOffsetCenter(facetPoints, ViewportManager.CenterVector);
result.Add(DisplayText3D($"{valueFloat}", facetTextPoint));
@ -567,7 +569,7 @@ public class ViewportHelperPro
// */
//
// }
}else if (selFacetType == PlaneType.Girdle && !string.IsNullOrWhiteSpace(valKey))
} else if (selFacetType == PlaneType.Girdle && !string.IsNullOrWhiteSpace(valKey))
{
Logger.Info($"【面文本生成】 命中面{selFacetType},是腰,显示值{valKey}");
/***
@ -584,11 +586,11 @@ public class ViewportHelperPro
{
switch (valKey)
{
case "GIRDLE_BEZEL": if(i%8==4)resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
case "GIRDLE_BEZEL": if (i % 8 == 4) resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
break;
case "GIRDLE_BONE": if(i%8==0)resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
case "GIRDLE_BONE": if (i % 8 == 0) resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
break;
case "GIRDLE_VALLEY": if(i%4==2)resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
case "GIRDLE_VALLEY": if (i % 4 == 2) resultDic.Add($"0_{i}", groupedDic[$"0_{i}"]);
break;
}
}
@ -601,12 +603,12 @@ public class ViewportHelperPro
foreach (var dic in resultDic)
{
//高亮四边形左边的线,并绑定值
List<Vector3> facetPoints = new List<Vector3>();
List<Vector3> facetPoints = new List<Vector3>();
dic.Value.ForEach(e => { facetPoints.Add(e.Point1); facetPoints.Add(e.Point2); facetPoints.Add(e.Point3); });
//高亮的线
var showLine = GetLeftParallelLineSegment(facetPoints);
if(showLine == null)continue;
if (showLine == null) continue;
//文字显示位置
var facetTextPoint = GetOffsetCenter(facetPoints, ViewportManager.CenterVector);
var resIndex = resultDic.Keys.ToList().IndexOf(dic.Key);
@ -625,11 +627,11 @@ public class ViewportHelperPro
Logger.Info($"【面文本生成】 {valKey}_DETAIL.{valKey}_{resIndex} Key不存在");
return result;
}
result.Add(DisplayLineModel3D(new List<Tuple<Vector3,Vector3>>(){showLine}, new Color4(1f, 0, 0, 1f) , 2f));
var valueFloat = ValueFormat(paramValue.ToString(),valKey);
result.Add(DisplayLineModel3D(new List<Tuple<Vector3, Vector3>>() { showLine }, new Color4(1f, 0, 0, 1f), 2f));
var valueFloat = ValueFormat(paramValue.ToString(), valKey);
result.Add(DisplayText3D($" {resIndex} \r\n {valueFloat}", facetTextPoint));
}
}
else
{
@ -647,14 +649,14 @@ public class ViewportHelperPro
var key = kv.Key;
var facetIndex = -1;
int.TryParse(key.Split("_")[1], out facetIndex);
List<Vector3> facetPoints = new List<Vector3>();
List<Vector3> facetPoints = new List<Vector3>();
value.ForEach(e => { facetPoints.Add(e.Point1); facetPoints.Add(e.Point2); facetPoints.Add(e.Point3); });
var param = string.IsNullOrWhiteSpace(valKey)? ViewportManager.DicFacetToValueParam.ContainsKey(selFacetType) ? ViewportManager.DicFacetToValueParam[selFacetType] : null : valKey;
var param = string.IsNullOrWhiteSpace(valKey) ? ViewportManager.DicFacetToValueParam.ContainsKey(selFacetType) ? ViewportManager.DicFacetToValueParam[selFacetType] : null : valKey;
if (param == null)
{
{
continue;
}
if (groupedDic.Count == 1)
{
var paramValue = ViewportManager.DiamondData[$"{param}"];
@ -663,12 +665,12 @@ public class ViewportHelperPro
Logger.Info($"【面文本生成】 {param} Key不存在");
continue;
}
var valueFloat = ValueFormat(paramValue.ToString(),param);
var valueFloat = ValueFormat(paramValue.ToString(), param);
Logger.Info($"【面文本生成】 {valueFloat} -- {facetIndex}");
var facetTextPoint = GetOffsetCenter(facetPoints, ViewportManager.CenterVector);
result.Add(DisplayText3D($"{valueFloat}", facetTextPoint));
}else if (groupedDic.Count == 16)
} else if (groupedDic.Count == 16)
{
facetIndex += 1;
valueIndex = facetIndex == 16 ? 1 : facetIndex % 2 == 0 ? valueIndex + 1 : valueIndex;
@ -687,15 +689,15 @@ public class ViewportHelperPro
}
Logger.Info($"【面文本生成】 {param}_DETAIL.{param}_{valueIndex} ==={paramValue}");
var valueFloat = ValueFormat(paramValue.ToString(),param);
var valueFloat = ValueFormat(paramValue.ToString(), param);
Logger.Info($"【面文本生成】 {valueFloat} -- {valueIndex}");
var facetTextPoint = GetOffsetCenter(facetPoints, ViewportManager.CenterVector);
result.Add(DisplayText3D($" {facetIndex} \r\n {valueFloat}", new Vector3(facetTextPoint.X, facetTextPoint.Y+0.1f, facetTextPoint.Z)));
result.Add(DisplayText3D($" {facetIndex} \r\n {valueFloat}", new Vector3(facetTextPoint.X, facetTextPoint.Y + 0.1f, facetTextPoint.Z)));
} else if (ViewportManager.DiamondData.Count > 1 && facetIndex != -1)
{
facetIndex += 1;
var detail = ViewportManager.DiamondData[$"{param}_DETAIL"];
if (detail == null)
{
@ -711,7 +713,7 @@ public class ViewportHelperPro
}
Logger.Info($"【面文本生成】 {param}_DETAIL.{param}_{facetIndex} ==={paramValue}");
var valueFloat = ValueFormat(paramValue.ToString(),param);
var valueFloat = ValueFormat(paramValue.ToString(), param);
Logger.Info($"【面文本生成】 {valueFloat} -- {facetIndex}");
var facetTextPoint = GetOffsetCenter(facetPoints, ViewportManager.CenterVector);
result.Add(DisplayText3D($" {facetIndex} \r\n {valueFloat}", facetTextPoint));
@ -733,7 +735,7 @@ public class ViewportHelperPro
* -id的文本
* +0.1"个单位 显示文本
*/
// var selFaceVector = entities
// .SelectMany(entity => new[] { entity.Point1, entity.Point2, entity.Point3 })
// .Distinct()
@ -760,7 +762,7 @@ public class ViewportHelperPro
// }
}
return result;
}
@ -770,10 +772,10 @@ public class ViewportHelperPro
/// <param name="triangleCode">三角形ID</param>
/// <param name="selType">生成范围</param>
/// <returns></returns>
public static List<GeometryModel3D> GentrateChosenView(string triangleCode, string valKey = "", params SelShowType[] selType)
public static List<GeometryModel3D> GentrateChosenView(string triangleCode, string valKey = "", params SelShowType[] selType)
{
var res = ViewportManager.ViewportTriangle.Find(e => triangleCode.Equals(e.TriangleCode));
if(res != null)
if (res != null)
return GentrateChosenView(res, valKey, selType);
return new List<GeometryModel3D>();
}
@ -797,12 +799,12 @@ public class ViewportHelperPro
throw new Exception("Invalid SelShowType collection");
}
List<GeometryModel3D> result = new List<GeometryModel3D>();
//选中的面
var selPanel = ViewportManager.ViewportTriangle.Where(e => entity.PlaneCode.Equals(e.PlaneCode)).ToList();
//选中同类的面
var selPanelType = ViewportManager.ViewportTriangle.Where(e => entity.PlaneType.Equals(e.PlaneType)).ToList();
selPanel.ForEach(e=>selPanelType.Remove(e));
selPanel.ForEach(e => selPanelType.Remove(e));
foreach (var type in selType)
{
switch (type)
@ -826,7 +828,7 @@ public class ViewportHelperPro
break;
case SelShowType.BorderAngle:
//选中面 每条边向内的夹角
if(PlaneType.Girdle == entity.PlaneType)break;
if (PlaneType.Girdle == entity.PlaneType) break;
result.AddRange(GenerateLineAngleTextModels(selPanel));
break;
}
@ -835,7 +837,7 @@ public class ViewportHelperPro
return result;
}
/// <summary>
/// 生成线段夹角文本(不绘制)
/// </summary>
@ -901,7 +903,7 @@ public class ViewportHelperPro
ViewportManager.ClearDicModels();
// 设置旋转的中心点和旋转轴
var rotateTransform = new RotateTransform3D();
var rotation = new AxisAngleRotation3D(axis, 0);
var rotation = new AxisAngleRotation3D(axis, 0);
rotateTransform.Rotation = rotation;
rotateTransform.CenterX = ViewportManager.CenterVector.X;
rotateTransform.CenterY = ViewportManager.CenterVector.Y;
@ -909,16 +911,16 @@ public class ViewportHelperPro
// 将旋转变换应用到模型
ViewportManager.MainModel3D.Transform = rotateTransform;
if(hasLine)
if (hasLine)
ViewportManager.MainModelLines.ForEach(e => e.Transform = rotateTransform);
double currentAngle = rotation.Angle;
// 创建旋转动画
var rotateAnimation = new DoubleAnimation
{
From = currentAngle,
To = to + currentAngle,
Duration = new Duration(TimeSpan.FromSeconds(speed)),
Duration = new Duration(TimeSpan.FromSeconds(speed)),
FillBehavior = FillBehavior.HoldEnd
};
@ -938,11 +940,11 @@ public class ViewportHelperPro
var billboardText = new BillboardText3D();
billboardText.TextInfo.Add(new TextInfo(text, position)
{
Foreground = color??ViewportManager.ColorConfig.SelFontColor,
Foreground = color ?? ViewportManager.ColorConfig.SelFontColor,
Scale = 0.8f,
VerticalAlignment = BillboardVerticalAlignment.Center,
HorizontalAlignment = BillboardHorizontalAlignment.Center
});
billboardTextModel.Geometry = billboardText;
return billboardTextModel;
@ -978,8 +980,8 @@ public class ViewportHelperPro
SlopeScaledDepthBias = 1.0f,
IsDepthClipEnabled = true
};
return billboardTextModel;
}
/// <summary>
@ -998,7 +1000,7 @@ public class ViewportHelperPro
var nowItem = points[i];
var nextItem = points[i + 1];
edgeLines.Add(new Tuple<Vector3, Vector3>(nowItem, nextItem));
}
edgeLines.Add(new Tuple<Vector3, Vector3>(points.Last(), points.First()));
return DisplayLineModel3D(edgeLines, lineColor, thickness);
@ -1040,7 +1042,7 @@ public class ViewportHelperPro
FieldOfView = fieldOfView,
};
}
/// <summary>
/// 绘制箭头(相机指向模型中心)
/// </summary>
@ -1054,8 +1056,8 @@ public class ViewportHelperPro
/// <param name="padding">模型边界范围 1</param>
/// <returns></returns>
public static MeshGeometryModel3D CreateArrow(
Vector3 cameraPosition,
Vector3 modelCenter,
Vector3 cameraPosition,
Vector3 modelCenter,
BoundingBox modelBounds,
float totalLength = 1.5f, // 箭头总长度
float cylinderRatio = 0.7f,// 圆柱部分占比
@ -1100,7 +1102,7 @@ public class ViewportHelperPro
EmissiveColor = Color.Red // 箭头自发光颜色
};
// 创建 3D 模型
return new MeshGeometryModel3D
@ -1109,8 +1111,8 @@ public class ViewportHelperPro
Material = material
};
}
/// <summary>
/// 生成线对象
/// </summary>
@ -1126,8 +1128,8 @@ public class ViewportHelperPro
{
lineBuilder.AddLine(line.Item1, line.Item2);
}
var edgeLinesModel = new LineGeometryModel3D
{
Geometry = lineBuilder.ToLineGeometry3D(),
@ -1144,9 +1146,9 @@ public class ViewportHelperPro
/// <returns></returns>
public static List<Light3D> GenerateLightingForModel(Viewport3DX viewport)
{
List<Light3D> result = new List<Light3D>();
var models = viewport.Items.OfType<MeshGeometryModel3D>();
if (!models.Any()) throw new Exception("Model in view not found");
var largestModel = models
@ -1184,7 +1186,7 @@ public class ViewportHelperPro
{
Position = corner,
Color = color,
Range = (float)size.Length()
Range = (float)size.Length()
};
result.Add(pointLight);
}
@ -1208,7 +1210,7 @@ public class ViewportHelperPro
{
Color = Colors.LightGray
});
result.Add(new AmbientLight3D
{
Color = Colors.Gray // 设置环境光颜色
@ -1218,7 +1220,7 @@ public class ViewportHelperPro
result.ForEach(e => viewport.Items.Add(e));
return result;
}
public static Vector3 GetCenterOfTriangles(List<Viewport3DTriangleEntity> triangles)
{
if (triangles == null || triangles.Count == 0)
@ -1239,7 +1241,7 @@ public class ViewportHelperPro
// 计算平均坐标
return total / vertexCount;
}
public static Vector3 CalculateCenter(List<Vector3> girdleTopLines, List<Vector3> girdleBottomLines)
{
// 计算 GirdleTopLines 的中心点
@ -1274,8 +1276,80 @@ public class ViewportHelperPro
lights.ForEach(item => viewport.Items.Remove(item));
}
public static List<LineGeometryModel3D> ShowMeshLines(List<Viewport3DTriangleEntity> entities, double thickness = 1.0)
{
List<LineGeometryModel3D> lines = new();
var Y = -0.01F;
var center = ViewportManager.CenterVector;
center.Y = Y;
Viewport3DTriangleEntity firstPoint = entities.Where(x => x.PlaneType == PlaneType.TableFacet).FirstOrDefault();
//var b = ((center.Z * firstPoint.Point1.X) - (firstPoint.Point1.Z * center.X)) / (firstPoint.Point1.X - center.X);
//var a = (firstPoint.Point1.Z - b) / firstPoint.Point1.X;
var lineCal = new LineCalculationHelper(firstPoint.Point1, center);
var edgeLines = new List<Tuple<Vector3, Vector3>>();
Color4 XlineColor =new Color4(255f, 0f, 0f, 1f);
var x1 = 5;
var z1 = lineCal.calZ(x1);
var x2 = -5;
var z2 = lineCal.calZ(x2);
edgeLines.Add(new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2)));
lines.Add(DisplayLineModel3D(edgeLines, XlineColor));
edgeLines.Add(lineCal.calLineOfOffset(new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2)),2));
lines.Add(DisplayLineModel3D(edgeLines, XlineColor));
edgeLines.Add(lineCal.calLineOfOffset(new Tuple<Vector3, Vector3>(new Vector3(x1, Y, z1), new Vector3(x2, Y, z2)), -2));
lines.Add(DisplayLineModel3D(edgeLines, XlineColor));
Color4 YlineColor = new Color4(0F, 255f, 0f, 1f);
var x3 = 5;
var z3 = lineCal.calZVertical(x3);
var x4 = -5;
var z4 = lineCal.calZVertical(x4);
edgeLines.Add(new Tuple<Vector3, Vector3>(new Vector3(x3, Y, z3), new Vector3(x4, Y, z4)));
lines.Add(DisplayLineModel3D(edgeLines, YlineColor));
edgeLines.Add(lineCal.calLineOfOffset(new Tuple<Vector3, Vector3>(new Vector3(x3, Y, z3), new Vector3(x4, Y, z4)), 2));
lines.Add(DisplayLineModel3D(edgeLines, YlineColor));
edgeLines.Add(lineCal.calLineOfOffset(new Tuple<Vector3, Vector3>(new Vector3(x3, Y, z3), new Vector3(x4, Y, z4)), -2));
lines.Add(DisplayLineModel3D(edgeLines, YlineColor));
return lines;
}
public static LineGeometryModel3D ShowCircleLine(double radius = 1.0, double thickness = 1.0)
{
var Y = -0.01F;
var center = ViewportManager.CenterVector;
center.Y = Y;
return UpdateCircleGeometry(center);
}
private static LineGeometryModel3D UpdateCircleGeometry(Vector3 center, double radius = 1.0)
{
// 生成圆形线的点
int segments = 100; // 圆的细分段数
var positions = new List<Vector3>();
var indices = new List<int>();
for (int i = 0; i < segments; i++)
{
float angle = (float)(2 * Math.PI * i / segments);
float x = (float)(center.X + radius * Math.Cos(angle));
float y = (float)(center.Y);
float z = (float)(center.Z + radius * Math.Sin(angle));
positions.Add(new Vector3(x, y, z));
indices.Add(i);
indices.Add((i + 1) % segments);
}
// 更新圆形线的几何形状
return DisplayLineModel3D(positions, Color4.Black);
}
#region 私有方法
/// <summary>
/// 向量按中心点顺时针排序
/// </summary>

@ -1,6 +1,8 @@
using System.Text.Json.Nodes;
using System.Windows.Controls;
using System.Windows.Media.Media3D;
using HelixToolkit.Wpf.SharpDX;
using MathNet.Numerics;
using SharpDX;
using SharpDX.Direct3D11;
using SparkClient.Views.UserControl.ViewportData.Entity;
@ -15,7 +17,7 @@ public class ViewportManager
/// 视图中三角形实体们
/// </summary>
public static List<Viewport3DTriangleEntity> ViewportTriangle = new List<Viewport3DTriangleEntity>();
public static JsonObject DiamondData = new JsonObject();
/// <summary>
/// 模型正方向(从模型中心出发的方向)
@ -46,23 +48,31 @@ public class ViewportManager
/// </summary>
public static List<LineGeometryModel3D> MainModelLines = new List<LineGeometryModel3D>();
/// <summary>
/// 网格线
/// </summary>
public static List<LineGeometryModel3D> MainModelMeshLines = new List<LineGeometryModel3D>();
/// <summary>
/// 网格线(圈)
/// </summary>
public static LineGeometryModel3D MainModelCircleLine = new LineGeometryModel3D();
/// <summary>
/// 腰垂直线
/// </summary>
public static List<Tuple<Vector3, Vector3>> MainModelGirdleLines = new List<Tuple<Vector3, Vector3>>();
public static Tuple<Vector3, Vector3> MainModelGirdleMaxLines = null;
public static Tuple<Vector3, Vector3> MainModelGirdleMinLines = null;
public static Tuple<Vector3, Vector3> MainModelGirdleAvgLines = null;
/// <summary>
/// 模型光照
/// </summary>
public static List<Light3D> MainModelLighting = new List<Light3D>();
public static List<MeshGeometryModel3D> MainModelMeshes = new List<MeshGeometryModel3D>();
public static ColorConfigEntity ColorConfig = new ColorConfigEntity();
/// <summary>
/// 模型控件对象映射
/// </summary>
@ -73,7 +83,7 @@ public class ViewportManager
{
ClearDicModels();
_viewport.Items.Clear();
}
_viewport = viewport3D;
@ -83,7 +93,7 @@ public class ViewportManager
if (_viewport == null)
throw new Exception("Viewport is not set");
return _viewport;
}
#region 模型选中交互管理
//是否双击选中
@ -94,7 +104,7 @@ public class ViewportManager
public static bool DoubleClickSelectShowBorderLength = false;
//选中边框夹角文字
public static bool DoubleClickSelectShowBorderAngle = false;
public static bool DoubleClickSelectShowInfoText = true;
//选中同类面
public static bool DoubleClickSelectShowPlaneType = true;
@ -116,11 +126,11 @@ public class ViewportManager
ClearDicModels();
HashSet<SelShowType> models = new HashSet<SelShowType>();
models.Add(SelShowType.SelPanel);
if(DoubleClickSelectShowBorder) models.Add(SelShowType.Border);
if (DoubleClickSelectShowBorder) models.Add(SelShowType.Border);
if (DoubleClickSelectShowInfoText) models.Add(SelShowType.LengthText);
// if (DoubleClickSelectShowBorderAngle) models.Add(SelShowType.BorderAngle);
if (DoubleClickSelectShowPlaneType) models.Add(SelShowType.IsTypePanel);
ChooseAddModels.AddRange( ViewportHelperPro.GentrateChosenView(ChooseTriangleCode,valType, models.ToArray()));
ChooseAddModels.AddRange(ViewportHelperPro.GentrateChosenView(ChooseTriangleCode, valType, models.ToArray()));
ChooseAddModels.ForEach(e => _viewport.Items.Add(e));
}
/// <summary>
@ -153,12 +163,12 @@ public class ViewportManager
ClearDicModels();
return;
}
List<Viewport3DTriangleEntity> entities = ViewportHelperPro.GenerateLineTextModelsByType(planeType);
if (entities.Count <= 0)
{
ClearDicModels();
}
}
ChooseTriangleCode = entities[0].TriangleCode;
ResetChooseAddModels(planTypeStr);
}
@ -191,17 +201,17 @@ public class ViewportManager
{"COC", PlaneType.Culet},
{"TWIST", PlaneType.UpperMainFacet},
{"CULET_TO_TABLE", PlaneType.Culet},
{"DIAMETER", PlaneType.Girdle},
{"GIRDLE_BEZEL", PlaneType.Girdle},
{"GIRDLE_BONE", PlaneType.Girdle},
{"GIRDLE_VALLEY", PlaneType.Girdle},
};
#endregion
#endregion
#region 统一控制方法
public static MeshGeometryModel3D PointTowardsTheFrontModel = new MeshGeometryModel3D();
@ -210,7 +220,7 @@ public class ViewportManager
if (isPoint)
{
var camera = ViewportHelperPro.CalculateCamera(PositiveDirection, ModelBounds);
PointTowardsTheFrontModel = ViewportHelperPro.CreateArrow(camera.Position.ToVector3(), ModelBounds.Center, ModelBounds);
PointTowardsTheFrontModel = ViewportHelperPro.CreateArrow(camera.Position.ToVector3(), ModelBounds.Center, ModelBounds);
_viewport.Items.Add(PointTowardsTheFrontModel);
}
else
@ -244,27 +254,31 @@ public class ViewportManager
{
entities.AddRange(ViewportTriangle);
}
//重置
_viewport.Items.Clear();
ChooseTriangleCode = string.Empty;
ChooseAddModels.Clear();
ResetChooseAddModels();
//刷新三角形
ViewportTriangle.Clear();
ViewportTriangle.AddRange(entities);
//初始化
MainModel3D = ViewportHelperPro.GenerateModelByEntity(_viewport, entities);
MainModelLines = ViewportHelperPro.GentrateLineByEntity(_viewport, entities);
MainModelLighting = ViewportHelperPro.GenerateLightingForModel(_viewport);
MainModelMeshes = ViewportHelperPro.GenerateModelByEntityGroupByType(entities);
MainModelLines.AddRange(ViewportHelperPro.GentrateLineGirdleByEntity(entities));
MainModelLines.AddRange(ViewportHelperPro.GentrateLineGirdleByEntity(entities));
//切换相机视角
_viewport.Camera = ViewportHelperPro.CalculateCamera(PositiveDirection, ModelBounds);
_viewport.Camera.UpDirection = new Vector3D(0, -1, 0);
_viewport.RenderHost.MSAA = MSAALevel.Maximum;
// TODO:
MainModelMeshLines.AddRange(ViewportHelperPro.ShowMeshLines(entities));
MainModelCircleLine = ViewportHelperPro.ShowCircleLine();
}
/// <summary>
@ -277,7 +291,7 @@ public class ViewportManager
if (_viewport == null) return;
if (isShow)
{
if(_viewport.Items.Contains(MainModel3D))
if (_viewport.Items.Contains(MainModel3D))
return;
else
_viewport.Items.Add(MainModel3D);
@ -287,7 +301,7 @@ public class ViewportManager
_viewport.Items.Remove(MainModel3D);
}
}
/// <summary>
/// 是否显示主体模型
/// </summary>
@ -300,7 +314,7 @@ public class ViewportManager
{
MainModelMeshes.ForEach(e =>
{
if(!_viewport.Items.Contains(e))
if (!_viewport.Items.Contains(e))
_viewport.Items.Add(e);
});
}
@ -308,11 +322,11 @@ public class ViewportManager
{
MainModelMeshes.ForEach(e =>
{
_viewport.Items.Remove(e);
_viewport.Items.Remove(e);
});
}
}
public static void ShowMainModelLines(bool isShow)
{
@ -321,7 +335,7 @@ public class ViewportManager
{
MainModelLines.ForEach(e =>
{
if(!_viewport.Items.Contains(e))
if (!_viewport.Items.Contains(e))
_viewport.Items.Add(e);
});
}
@ -338,7 +352,7 @@ public class ViewportManager
{
MainModelLighting.ForEach(e =>
{
if(!_viewport.Items.Contains(e))
if (!_viewport.Items.Contains(e))
_viewport.Items.Add(e);
});
}
@ -359,16 +373,16 @@ public class ViewportManager
MainModel3D.Material = _material;
}
}
public static void TranslucentTex(bool isShow)
{
if (_viewport == null) return;
if (isShow)
{
string texturePath2 = "pack://Appliction:,,,/Res/morning_racing_circuit_16k.dds";
var texture2 = TextureModel.Create(texturePath2);
var material = new PBRMaterial
{
AlbedoColor = new SharpDX.Color4(0.0f, 1.0f, 1.0f, 1.0f), // 白色基色
@ -406,6 +420,26 @@ public class ViewportManager
}
}
public static void ShowMeshLines(bool isShow) {
if (_viewport == null) return;
if (isShow)
{
MainModelMeshLines.ForEach(e =>
{
if (!_viewport.Items.Contains(e))
_viewport.Items.Add(e);
});
if (!_viewport.Items.Contains(MainModelCircleLine))
_viewport.Items.Add(MainModelCircleLine);
}
else
{
MainModelMeshLines.ForEach(e => _viewport.Items.Remove(e));
_viewport.Items.Remove(MainModelCircleLine);
}
}
#endregion

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