fix:关于焦点获取问题

master
sunhonglei 4 months ago
parent ab7bd02bfa
commit 81a111f8c0
  1. 29
      Views/UserControl/ViewportData/Helper/ViewportHelperPro.cs

@ -1417,9 +1417,24 @@ public class ViewportHelperPro
lineDirection.Normalize();
// 现在鼠标对于3d模型的位置
var mousePosition = ev.Position;
var currentMousePosition = Get3DPointFromMouse(mousePosition);
Point3D currentMousePosition = new();
try {
currentMousePosition = Get3DPointFromMouse(mousePosition);
}
catch
{
return;
}
currentMousePosition.Y = Y;
var hitPoint = Get3DPointFromMouse(startDragPoint);
Point3D hitPoint = new();
try
{
hitPoint = Get3DPointFromMouse(startDragPoint);
}
catch
{
return;
}
hitPoint.Y = Y;
// 计算鼠标移动的方向
var moveDirection = currentMousePosition - hitPoint;
@ -1673,8 +1688,14 @@ public class ViewportHelperPro
var Y = line.Geometry.Positions[0].Y;
var center = ViewportManager.CenterVector;
center.Y = Y;
Point3D mouseWorldPosition = Get3DPointFromMouse(mousePosition);
Point3D mouseWorldPosition = new();
try {
mouseWorldPosition = Get3DPointFromMouse(mousePosition);
}
catch
{
return;
}
mouseWorldPosition.Y = Y;
// Console.WriteLine($"鼠标在3D模型中的位置:{mouseWorldPosition.X},{mouseWorldPosition.Y},{mouseWorldPosition.Z}");
// 计算鼠标与圆心的距离

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