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@ -1417,9 +1417,24 @@ public class ViewportHelperPro |
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lineDirection.Normalize(); |
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// 现在鼠标对于3d模型的位置 |
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var mousePosition = ev.Position; |
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var currentMousePosition = Get3DPointFromMouse(mousePosition); |
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Point3D currentMousePosition = new(); |
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try { |
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currentMousePosition = Get3DPointFromMouse(mousePosition); |
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} |
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catch |
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{ |
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return; |
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} |
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currentMousePosition.Y = Y; |
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var hitPoint = Get3DPointFromMouse(startDragPoint); |
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Point3D hitPoint = new(); |
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try |
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{ |
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hitPoint = Get3DPointFromMouse(startDragPoint); |
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} |
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catch |
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{ |
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return; |
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} |
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hitPoint.Y = Y; |
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// 计算鼠标移动的方向 |
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var moveDirection = currentMousePosition - hitPoint; |
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@ -1673,8 +1688,14 @@ public class ViewportHelperPro |
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var Y = line.Geometry.Positions[0].Y; |
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var center = ViewportManager.CenterVector; |
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center.Y = Y; |
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Point3D mouseWorldPosition = Get3DPointFromMouse(mousePosition); |
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Point3D mouseWorldPosition = new(); |
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try { |
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mouseWorldPosition = Get3DPointFromMouse(mousePosition); |
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} |
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catch |
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{ |
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return; |
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} |
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mouseWorldPosition.Y = Y; |
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// Console.WriteLine($"鼠标在3D模型中的位置:{mouseWorldPosition.X},{mouseWorldPosition.Y},{mouseWorldPosition.Z}"); |
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// 计算鼠标与圆心的距离 |
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