Merge branch 'master' of http://git.51dayu.com.cn/diamond-cut/SparkClient
commit
01886e3157
3 changed files with 151 additions and 6 deletions
@ -1,18 +1,163 @@ |
||||
namespace SparkClient.Views.UserControl.ViewportData.Helper; |
||||
|
||||
using System; |
||||
using System.Diagnostics; |
||||
using System.IO; |
||||
using System.Threading; |
||||
using System.Windows.Forms; |
||||
public class UnityHelper |
||||
{ |
||||
private static string _image_path = AppDomain.CurrentDomain.BaseDirectory + "/temp/image/"; |
||||
//unity渲染结果(运行前清理) |
||||
private static string _image_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\image\"; |
||||
//unity渲染模型缓存(运行前清理) |
||||
private static string _stl_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\stl\"; |
||||
//用于存放unity渲染插件(版本发布独立更新) |
||||
private static string _unity_path = AppDomain.CurrentDomain.BaseDirectory + @"Unity\core\"; |
||||
|
||||
/*** |
||||
* 1、根据模型信息和钻石编码生成签名作为stl文件名(导出:ViewportHelperPro.ExportModelsToStl(null, path+filename)) |
||||
* 2、判断同名STL文件是否存在 存在跳到 7 |
||||
* 3、 清理temp下,image、stl两个目录 |
||||
* 3、 清理Unity下,image、stl两个目录 |
||||
* 4、导出模型stl文件,记录完整的路径paramA |
||||
* 5、执行导出命令 xx.exe --model=_stl_path+paramA --output=_image_path --type=0/1 0:心图(0.png) 1:箭图(1.png) |
||||
* 6、等待命令结束 |
||||
* 7、判断图片文件是否存在 --->>不存在:提示生成失败,请重试, --->>不存在并且从2过来的,跳到1 |
||||
* 8、展示图片弹窗,并注以说明:心箭图为模拟渲染,实际请以切工镜观测为准。 |
||||
* 9、关闭 |
||||
* |
||||
* 图片展示框左侧展示心图0.png,右侧展示箭图1.png 同时展示在一起 |
||||
*/ |
||||
public static void GenerateRender(string modelInfo, string diamondCode) |
||||
{ |
||||
string fileName = GenerateSignature(modelInfo, diamondCode) + ".stl"; |
||||
string fullStlPath = Path.Combine(_stl_path, fileName); |
||||
|
||||
// 1. 检查STL文件是否存在 |
||||
if (File.Exists(fullStlPath)) |
||||
{ |
||||
if (ValidateImages()) |
||||
{ |
||||
ShowImages(); |
||||
return; |
||||
} |
||||
} |
||||
|
||||
// 2. 清理Unity相关目录 |
||||
CleanDirectory(_image_path); |
||||
CleanDirectory(_stl_path); |
||||
|
||||
// 3. 导出模型为STL |
||||
ExportModelsToStl(fullStlPath); |
||||
|
||||
// 4. 执行Unity渲染命令两次 |
||||
ExecuteUnityRendering(fileName, 0); // 渲染心图 |
||||
ExecuteUnityRendering(fileName, 1); // 渲染箭图 |
||||
|
||||
// 5. 验证图片是否生成 |
||||
if (ValidateImages()) |
||||
{ |
||||
ShowImages(); |
||||
} |
||||
else |
||||
{ |
||||
MessageBox.Show("生成失败,请重试。", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); |
||||
} |
||||
} |
||||
|
||||
private static string GenerateSignature(string modelInfo, string diamondCode) |
||||
{ |
||||
// 模拟生成签名逻辑,可以自定义为更复杂的算法 |
||||
return modelInfo.GetHashCode() + "_" + diamondCode.GetHashCode(); |
||||
} |
||||
|
||||
private static void CleanDirectory(string path) |
||||
{ |
||||
if (Directory.Exists(path)) |
||||
{ |
||||
Directory.Delete(path, true); |
||||
} |
||||
Directory.CreateDirectory(path); |
||||
} |
||||
|
||||
private static void ExportModelsToStl(string path) |
||||
{ |
||||
// 模拟模型导出逻辑 |
||||
// 调用ViewportHelperPro.ExportModelsToStl(null, path); |
||||
// Console.WriteLine("模型已导出为STL: " + path); |
||||
ViewportHelperPro.ExportModelsToStl(null, path); |
||||
} |
||||
|
||||
private static void ExecuteUnityRendering(string fileName, int type) |
||||
{ |
||||
string arguments = $"--model={_stl_path + fileName} --output={_image_path} --type={type}"; |
||||
string exePath = Path.Combine(_unity_path, "RayTracing.exe"); |
||||
|
||||
if (!File.Exists(exePath)) |
||||
{ |
||||
throw new FileNotFoundException("Unity渲染插件未找到", exePath); |
||||
} |
||||
|
||||
using (Process process = new Process()) |
||||
{ |
||||
process.StartInfo.FileName = exePath; |
||||
process.StartInfo.Arguments = arguments; |
||||
process.StartInfo.UseShellExecute = false; |
||||
process.StartInfo.CreateNoWindow = true; |
||||
process.Start(); |
||||
process.WaitForExit(); |
||||
|
||||
if (process.ExitCode != 0) |
||||
{ |
||||
throw new Exception("Unity渲染进程异常退出。"); |
||||
} |
||||
} |
||||
} |
||||
|
||||
private static bool ValidateImages() |
||||
{ |
||||
string heartImage = Path.Combine(_image_path, "0.png"); |
||||
string arrowImage = Path.Combine(_image_path, "1.png"); |
||||
|
||||
return File.Exists(heartImage) && File.Exists(arrowImage); |
||||
} |
||||
|
||||
private static void ShowImages() |
||||
{ |
||||
// 创建一个简单的图片展示窗口 |
||||
Form form = new Form |
||||
{ |
||||
Text = "心箭图模拟渲染", |
||||
Width = 800, |
||||
Height = 600 |
||||
}; |
||||
|
||||
PictureBox heartBox = new PictureBox |
||||
{ |
||||
ImageLocation = Path.Combine(_image_path, "0.png"), |
||||
SizeMode = PictureBoxSizeMode.Zoom, |
||||
Dock = DockStyle.Left, |
||||
Width = 400 |
||||
}; |
||||
|
||||
PictureBox arrowBox = new PictureBox |
||||
{ |
||||
ImageLocation = Path.Combine(_image_path, "1.png"), |
||||
SizeMode = PictureBoxSizeMode.Zoom, |
||||
Dock = DockStyle.Right, |
||||
Width = 400 |
||||
}; |
||||
|
||||
form.Controls.Add(heartBox); |
||||
form.Controls.Add(arrowBox); |
||||
|
||||
Label label = new Label |
||||
{ |
||||
Text = "心箭图为模拟渲染,实际请以切工镜观测为准。", |
||||
Dock = DockStyle.Bottom, |
||||
Height = 30, |
||||
TextAlign = System.Drawing.ContentAlignment.MiddleCenter |
||||
}; |
||||
|
||||
form.Controls.Add(label); |
||||
form.ShowDialog(); |
||||
} |
||||
} |
Loading…
Reference in new issue